The usefulness of the "Hello World" programs shown in the previous section is quite questionable. We had to write several lines of code, compile them, and then execute the resulting program just to obtain a simple sentence written on the screen as result. It certainly would have been much faster to type the output sentence by ourselves. However, programming is not limited only to printing simple texts on the screen. In order to go a little further on and to become able to write programs that perform useful tasks that really save us work we need to introduce the concept of variable.
Let us think that I ask you to retain the number 5 in your mental memory, and then I ask you to memorize also the number 2 at the same time. You have just stored two different values in your memory. Now, if I ask you to add 1 to the first number I said, you should be retaining the numbers 6 (that is 5+1) and 2 in your memory. Values that we could now for example subtract and obtain 4 as result.
The whole process that you have just done with your mental memory is a simile of what a computer can do with two variables. The same process can be expressed in C++ with the following instruction set:
a = 5;
b = 2;
a = a + 1;
result = a - b;
Obviously, this is a very simple example since we have only used two small integer values, but consider that your computer can store millions of numbers like these at the same time and conduct sophisticated mathematical operations with them.
Therefore, we can define a variable as a portion of memory to store a determined value.
Each variable needs an identifier that distinguishes it from the others, for example, in the previous code the variable identifiers were a, b and result, but we could have called the variables any names we wanted to invent, as long as they were valid identifiers.
Identifiers
A valid identifier is a sequence of one or more letters, digits or underscore characters (_). Neither spaces nor punctuation marks or symbols can be part of an identifier. Only letters, digits and single underscore characters are valid. In addition, variable identifiers always have to begin with a letter. They can also begin with an underline character (_ ), but in some cases these may be reserved for compiler specific keywords or external identifiers, as well as identifiers containing two successive underscore characters anywhere. In no case they can begin with a digit.
Another rule that you have to consider when inventing your own identifiers is that they cannot match any keyword of the C++ language nor your compiler's specific ones, which are reserved keywords. The standard reserved keywords are:
asm, auto, bool, break, case, catch, char, class, const, const_cast, continue, default, delete, do, double, dynamic_cast, else, enum, explicit, export, extern, false, float, for, friend, goto, if, inline, int, long, mutable, namespace, new, operator, private, protected, public, register, reinterpret_cast, return, short, signed, sizeof, static, static_cast, struct, switch, template, this, throw, true, try, typedef, typeid, typename, union, unsigned, using, virtual, void, volatile, wchar_t, while
Additionally, alternative representations for some operators cannot be used as identifiers since they are reserved words under some circumstances:
and, and_eq, bitand, bitor, compl, not, not_eq, or, or_eq, xor, xor_eq
Your compiler may also include some additional specific reserved keywords.
Very important: The C++ language is a "case sensitive" language. That means that an identifier written in capital letters is not equivalent to another one with the same name but written in small letters. Thus, for example, the RESULT variable is not the same as the result variable or the Result variable. These are three different variable identifiers.
Fundamental data types
When programming, we store the variables in our computer's memory, but the computer has to know what kind of data we want to store in them, since it is not going to occupy the same amount of memory to store a simple number than to store a single letter or a large number, and they are not going to be interpreted the same way.
The memory in our computers is organized in bytes. A byte is the minimum amount of memory that we can manage in C++. A byte can store a relatively small amount of data: one single character or a small integer (generally an integer between 0 and 255). In addition, the computer can manipulate more complex data types that come from grouping several bytes, such as long numbers or non-integer numbers.
Next you have a summary of the basic fundamental data types in C++, as well as the range of values that can be represented with each one:
NAME | DESCRIPTION | SIZE* | RANGE* |
char | Character or small integer. | 1byte | signed: -128 to 127 unsigned: 0 to 255 |
short int (short) | Short Integer | 2bytes | signed: -32768 to 32767 unsigned: 0 to 65535 |
int | Integer | 4bytes | signed: -2147483648 to 2147483647 unsigned: 0 to 4294967295 |
long int (long) | Long Integer | 4bytes | signed: -2147483648 to 2147483647 unsigned: 0 to 429496729 |
bool | Boolean value. It can take one of two values: true or false. | 1byte | true or false |
float | Floating point number. | 4bytes | +/- 3.4e +/- 38 (~7 digits) |
double | Double precision floating point number. | 8bytes | +/- 1.7e +/- 308 (~15 digits) |
long double | Long double precision floating point number. | 8bytes | +/- 1.7e +/- 308 (~15 digits) |
wchar_t | Wide character | 2 or 4 bytes | 1 wide character |
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